The 5th Town Mission
Few basics about Venta Cemetery
When I speak of bonus I am talking about masters bonus which is harder of the two to get. Bonus's are Masters (hardest), Expert (moderate).
Suggested Hero's and Henchmen to Bring: this will be what I have found most effective, and will take it as you have all the hero's.
Set all hero's to the shield (defense) that way they do not attack unless they are attacked or you attack. I like to set my healing hero's to passive so they don't attack just heal.
Hero's Needed for you party- Koss
Objective'sGet the Sunspear Evacuees to Dajkah Inlet
BONUS Neutralize all guard posts. (Total of 12 of them).
Suggested Hero's and Henchmen to Bring
Koss - because he is needed.A necromancer / Ritualist (Set up for Minion Master)-HeroA monk -Hero
-Henchmen-monk, warrior, dervish, fire elementalist
You main goal here is to get Koss to Margrid the Sly. She is not to far from the beginning (shown on map). This mission is pretty easy if you are not going for the bonus (this also is shown on the map) by following the upper (northern) wall to Margrid there few fights but easy enough to deal with.
Going for the bonus triples the amount of time you will spend on this mission at minimum.
First thing you will need to do is get the Skill from Rojis to be able to shut down the sentry traps. The skill has to be gotten by at least one player or the gate will not open, You do NOT need to turn off all the traps. Traps do have a Aoe Damage effect.
You have eight Monk Sunspear Evacuees as allies (NPC's). These Npc's like to clump up, they do heal but they seem to like to heal the same character all at once.
Also try to avoid the center of the map, if you get to close siege weapons will be fired at you.
Getting The Bonus
The Bonus is to neutralize all guard posts this is mostly pretty easy, The thing here is you have to do this in a certain amount of time on each tower. If you do not siege weapons will start fireing at you and they do decent damage and are Aoe, meaning they everyone in the area.
All the guards need to be defeated, If you do not do this in time and you are bombarded with siege weapons you can still complete the mission and bonus even tho the flag will not grey out. just finish off the guards then move out of siege weapon range and continue on.
Playing in Hard Mode
The mobs here are tougher. The one thing to really watch out for is mobs adding on. There are a few wandering groups that may add in on a fight and that will most likely spell trouble if it happens. So clear out all mobs around a tower before attacking it. Other than that just take your time and follow the map.
Remember that bonus still can be gotten even if the garrison notices you.
Koss Has to be with you when you talk to Margrid the Sly so if you decide to run to her put Koss on passive so he will follow you.
The Hero Builds
Tweek the builds to what skills you have but try to keep the concept of the build intact.
Barbarous Slice, Sun and Moon Slash, Savage Slash, Hundred Blades, Symbolic Strike, Lion's Comfort, Signet of Strength, Resurrection Signet
Signet of Devotion, Signet or Rejuvenation, Orison of Healing, Words of Comfort, Watchful Healing, Cure Hex, Light of Deliverance, Resurrection Chant
Concept This is just your basic heal monk, healing is the priority here. Make sure this monk is on passive.
Animate Shambling Horror, Animate Bone Horror, Animate Flesh Golem, Death Nova, Patient Spirit,Signet of Rejuvenation, Feast for the Dead, Resurrection Chant
Concept This can be any Minion Master Build this is just one of several I use.
Play The Game Your Way
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