Pogahn Passage and
Margrid the Sly
Few basics about Pogahn Passage
When I speak of bonus I am talking about masters bonus which is harder of the two to get. Bonus's are Masters (hardest), Expert (moderate).
Suggested Hero's and Henchmen to Bring: this will be what I have found most effective, and will take it as if you have all the hero's.
Pogahn Passage General Tips
Set all hero's to the shield (defense) that way they do not attack unless they are attacked or you attack. I like to set my healing heros to passive so they don't attack just heal.
Leet Skills to be Captured
Warrior lvl 24 Executioner Vekil - Magehunter StrikeMesmer lvl 24 Lieutenant Nali - Enchanter's ConundrumElementalist lvl 24 Captain Nebo - Master of MagicParagon lvl 24 Colonel Kajo - Cautery Signet
Hero's Needed for you party - Margrid the Sly
Objective's Get the Diadem of Lady Glaive .Rescue Kormir from Gandara. Do added tasks.
BONUS Complete 4 optional objectives
Suggested Hero's and Henchmen to Bring for Pogahn Passage
Margrid the Sly - because he is needed.Monk - HeroMesmer -Hero
-Henchmen-monk, Derv, monk, fire elementalist
After getting your disguises you will head off to the fortress, While in your disguises there will be very few fights allowing you to easily do all the bonus's. Follow the map for locations of bonus's. After getting the Diadem of Lady Glaive, you can head off to rescue Kormir. Up to this point you will have been in 1 fight and that was against one demon.
As you get to where Kormir is being held you will find out that she is soon to be executed. Time for a spectacular rescue.
Once you have rescued Kormir you have 15 min to escape and this is where all the fighting starts.
The first fight you will come against is on the bridge that lead to the prison. This fight isn't to bad its the next one you need to be careful on. You want to flag your hero's then pull the group up to you.
If you can avoid aggroing the 2nd group that is headed up to were the group you just pulled was it will help greatly especially in hard mode, from here the fights are pretty easy as long as you keep pulling. Remember this is timed so you have to keep moving.
After the bosses at the gate were you got the bonus for relieving the guard, the fighting gets easier for a min take your time pull the mobs there one at a time some may come in pairs . work quickly but don't aggro them all at once.
OK this last Fight can be tricky what I like to do is if I have time let the her'os and henchmen get the aggro and defeat a few of the mobs to clear the mobs out a little and also hold aggro. Then you have 2 choices either fight or what I like to do is run to the end but watch Kormir and Shahai they need to survive.
Getting The Bonus
Getting the bonus is easy enough to get on this mission since you get it before any real fighting takes place, and 3 of them is just talking to someone
Playing in Hard Mode
Not much difference in hard mode as there is in normal other than the mobs are lot tougher. Pulling is key here. This is not a easy mission to do in hard mode but it can be done. Don't freek out if you are at 9 or 8 min after the 2nd or 3rd fight
Pogahn Passage Tips
Consumables are great for Hard Mode as well as a Summoning Stones on this mission use after you rescue kormir and after the first fight
Pulling and flagging of your hero's and henchmen is key.
If you are going to try to run that last part of the mission watch Kormir and Shahai they must survive to the end of the pier
The Hero Builds
Tweek the builds to what skills you have but try to keep the concept of the build intact.
Margrid the Sly
Broad Head Arrow, Disrupting Shot, Savage Shot, Leech Signet, Signet of Clumsiness, Signet of Distraction, Energy Tap, Resurection Signet
Concept A basic Interrupt build great for stopping many bosses from casting there hard hitting spells.
Animate Bone Minions, Animate Shambling Horror, Signet of Devotion, Signet or Rejuvenation, Orison of Healing, Heal Party, Glimmer of Light, Resurrection Chant
Concept One of my favorite builds, I call it The Minion Healer. This healer not only heals but can help by making minions.
Shrinking Armor, Conjure Phantasm, Migraine, Signet of Clumsiness, Wandering Eye, Energy Tap, Ether Feast, Resurrection Chant.
Concept This is a very basic mesmer build giving both degen's and a few interrupts making them very useful.
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