Objective'sGet too the prince's. Goren must survive. Do added tasks.
BONUS Find and take the 3 treasures of Ahdashim for Margrid the Sly
Suggested Hero's and Henchmen to Bring
Margrid the Sly - because she is needed. Monk - Hero Monk -Hero
-Henchmen- monks, warrior, dervish, elementalist
Dasha Vestibule Walk Through
Note: There are fire and ice traps in this level so you need to be aware of them they hang off the walls and fire a stream of ice or fire and this can defeat a character quite quickly.
Also each trial has to be done in order for the next one to be opened.
Your objective here is to get to the prince's by completing the 3 trials. When you first start off Goren will join you as a ally he follows who ever is moving and is not in your control. He must survive.
You will see dijinn the ruby ones need to be taken out first or they will wipe out your entire group with searing flame. there should be 2 groups you can see on this side if not proceed with caution you don't want the 2nd group adding in.
After clearing the mobs on this side you will want to go to the center path way. This room is the first trial. In this trial you need to defeat Eternal Guardians. As they are defeated the negative effects on your characters will lessen. There are 3 types of guardians each with an effect.
Suffering - health degeneration
Lethargy - slower movement
Languor - slower skill recharge
You may see a chest up the left stair case leave it be for now, because if you get to close more mobs spawn. Instead head up the right hand staircase after defeating the mobs on the lower level.
Finish off the mobs in this room then you can near the chest and defeat those mobs then off to the next trial.
This room is to the right of the one you just came out of (shown on map) This room defeat the mobs if you feel they may aggro on you. The trial here is questions answer right great answer wrong your in for a fight.
Dasha Vestibule Answers: Always in this order from left to right. Balthazar Dwayna Grenth Lyssa Melandru Abaddon
The 3rd trial is to the far left of this room when you come out its also the first one you passed up becuase it was locked.
You will fight your way to the trial. I suggest pulling the Thunders of Ahdashim up to your group all 4 can be a bit of a pain to defeat at one time.
This trial is a Math trial there are 4 tall pedestals out in the middle surrounded by water with numbers on them, and then near were you defeated the Thunders of Ahdashim you will see 6 short pedestals with numbers, and 2 crystals.
If you multiply 2 of the numbers on the tall pedestals you will get a number of the short one that is were one crystal goes then do the same on the 2 empty tall pedestals to get were the 2nd crystal goes or you can just place them on 14 ad 15 and be done with it.
If you place a crystal on a bad number you will have to fight more Thunders of Ahdashim.Now head back to the center room up the stairs and you will see 3 dijinn bosses. if you are careful and take your time you can fight each of these separately. You most definitely do not want all 3 on you at once. Do flag your hero's out a little bit, the elementalist boss has a aoe ability and it does good damage.
Getting Dasha Vestibule Bonus
The bonus here is really simple as long as you clear the mobs around the chests before you get near them then wipe out the rubys first then the other mobs that pop with them.
In each of the trial rums there is Ahdashim Dijinn that is holding a key to each chest. the type of dijinn relates to the key it has. Each key opens the chest that is the same type as the key. do not do any back tracking becuase it is not needed.
Te first key you will get goes to the 3rd room the 2nd key goes to the 2nd room and the 3rd key goes to the 1st room which you will be headed back to anyways to complete the mission.
Please remember the chest spawn dijinn so be ready.
Playing Dasha Vestibule in Hard Mode
Same strategy, just a lot harder. and pulling is by far more important.
Video Walkthrough of Mission
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Dasha Vestibule Tips
Pulling and flagging of your hero's and henchmen is key.
Relax you may attempt this several times before getting it perfect, so if frustration sets in Stop playing this mission come back to it later.
Consumables are handy for this mission but not needed.
Avoid the chests till all mobs are cleared from area.
Rubys dijinns are very dangerous so they should be one of your first targets.
Dasha Vestibule Hero Builds
Tweek the builds to what skills you have but try to keep the concept of the build intact.
Margrid the sly
Broad Head Arrow, Disrupting Shot, Savage Shot, Leech Signet, Signet of Clumsiness, Signet of Distraction, Energy Tap, Resurrection Signet
Concept A basic Interrupt build great for stopping many bosses from casting there hard hitting spells.
Animate Bone Minions, Animate Shambling Horror, Signet of Devotion, Signet or Rejuvenation, Orison of Healing, Heal Party, Glimmer of Light, Resurrection Chant
Concept One of my favorite builds, I call it The Minion Healer. This healer not only heals but can help by making minions.
Signet of Devotion, Signet or Rejuvenation, Orison of Healing, Words of Comfort, Watchful Healing, Cure Hex, Light of Deliverance, Resurrection Chant
Concept This is just your basic heal monk, healing is the priority here. Make sure this monk is on passive.